PIRASOFT.ONLINE v1.0 USER: GUESTTIME:
PIRASOFT.ONLINE

PERSONAL ARCHIVE & CREATIVE LOG

NOTES / LOG

[ OLD BLOG / 2014–2025 → ]

I am building Open Modeler

Tired of overly expensive licenses? Build your own tools!

Open Modeler - Built with spite!

Joking aside; This is a very early prototype and it is not reverse-engineered from any other popular modeling tools, instead the plan is to use my decades experience as a professional modeler into making this into a tool I personally genuinely want to use. =)

Right now it has windows and linux support and if I deem it actually useful, I plan to share the repo.

I am not an experienced software developer so right now I am at the point of figuring out how to even develop a software properly, and the order to go about things. It's an endless amount of architecture decisions but also a whole lot of software philosophy involved (who would have thought?). Being allowed to create broken topology, how should the program behave or deal with it, should this and that operation be forbidden etc etc. I spent the majority of time so far deciding what errors a user can or cant make, instead of implementing features, as I realized this was far more important than I first thought.

However, it is not like I have a life anyway.

Will hopefully be continued!

Chances are this will end up on yet another neglected projects pile, but I still learned a lot from the experience.

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NOMAD // DOLLY AUTOMATA

She follows you with her gaze.. This is "Dolly", a huge automaton doll, and whenever a player comes nearby, she wakes up and starts looking around, and sometimes her focus is on the player.

NOMAD - Dolly Automaton

Demo of how it looks ingame:

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NOMAD // THE COMPOUND

If you haven't started a secret organization or guerilla yet, this is your cue. Reinforced steel/concrete building to barricade yourself in.

NOMAD - THE COMPOUND

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Enlarged artwork